|This hedge needs some trimming.|
There is a lot more wrong with this game, but pussy Spacemarines is the biggest problem. It all stems from paint-by-number game design they probably copied from gears of war. Mind you, I have never played gears of war, I've only seen it, but it looked pretty similar up to the camera angles. To sum up the numbers of gears of war, a shooter needs:
- Strong men in oversized armor
- A dehumanized enemy
- A mission to somewhere
In a game the player and the protagonist need to have the same motivation, in Spacemarine it is a motivation for killing orcs. Orcs have broken through some borders and are now wrecking everything in sight. There were people on the places in the areas of the game, but they were all wiped out by orcs. If there still are people, you are usually to late to save them. You might gain a bit of ground in the story, but you might just as well lose it in the next scene. This hopelessness is meant to make you hate the enemy. If it was done right, it would, but let's compare both sides, shall we?
The Spacemarines or Ultramarines:
- Motivation: "We fight for the honour of the emperor!"
- Fly around in advanced ships
- Full, heavy body armor
- Well organized and strategic
- Developed a perpetual energy source.
- Motivation: "Waaag!". No seriously, they call their motivation 'waaag'
- Fly around in jet propelled meteorites called 'Rok'. Again, this is actually in the game.
- Armor? A stove is good enough
- Strategy: "Oi wont SHINY! Get Shiny! Spoicemarine not get shiny!" This is screamed at you during a scene in the game.
- Research department: "Red paint makes stuff go faster." Actual upgrade in dawn of war.
|Waaag! Mind you, spell it with 3 a's.|
Things get on their worst when the game tries to remind you how brutal the orcs are. In a flying scene, orcs take some of the aircrafts in your fleet down. Allegedly, a lot of men die. Tragic, if it weren't for the orcs flying by a rocket attatched to their backs and banging on the planes with wrenches. Everywhere else in the game you walk through devastated buildings, which are apparently raided by orcs. They could've done that, but the audiologs that are lying around also state that the workers weren't able to work together. They might've broken the stuff before the orcs came, you know.
Then there is the awkwardness when you find out that all the labourers you were meant to protect were practically held there as slaves. This is briefly brushed upon and it is meant to be normal. It's OK, it is all for the emperor! By the way, I never got to see the emperor. He's this unseen entity which justifies slavery and war. Living in a democracy, if I played for the glory of Kim Jong Un, I might have felt less awkward.
To make the marines look more incompetent, we have the jetpack sections. Someone thought it was a good idea to include jetpacks, since that game mechanic does well in polls. The jetpack sections are pretty awesome, but every section ends with the marine dumping the jetpack casually with a weak excuse, like too little room to fly or it suddenly being out of fuel. The protagonist can kill hordes of orcs with a single jetpack blow, but does not hold on to it, because it has just run out of fuel. You don't dump such a mighty weapon! You hang on to it in case you can get more fuel!
The incompetence reaches new heights when the Spacemarine party infiltrates one of their own facilities. In the base, turrets are shooting anything that moves, including you. Even though he is lower in rank, the scientist in your party orders you to go to a certain room where he can access the control systems. He turns of the turrets, which was unnecessary, since I blew them all to pieces. Destroying turrets was a pretty tedious task, since they don't come near me, being turrets and all. The scientist assures me all turrets are deactivated... up until this room. The next room is still full of bloodthirsty turrets. That was when I stopped playing.
|The Tyranid is made from the same stuff as nightmares|
Whenever a gamedesigner gets to finish his work, s/he needs to take a look at the bigger picture and seriously consider if the "show, don't tell" rule can be applied. No matter how fearless you say your protagonist is or how evil the antagonist should be, if you reel a bunch of whiny brutes against a bunch of bloodthirsty clowns, you end up with Spacemarines looking like wusses. That's why your game is discounted.